Hallo! My name is Tanya, a 24 years old Thai, gamer, geek, collector, comic and artist who's still stuck in school. This is my personal + art blog where I'll be posting bunch 'o' random stufs that I like. more...

OCs • Nilfgaardian Bard The Witcher • The Messenger Team Fortress 2 • Lydia of 15 Fallout •

Contacts • Steam • Deviantart • Facebook • Livestream • Commission Info •

My Arts • Art • Doodle • 3D Modeling • Gif • Graphic Design • Old Art • Pixel • Papercraft • Themes •

Fandoms • The Witcher • Pathfinder • Fallout • Minecraft •Guild Wars2 • Team Fortress 2 • Collections •


WARNING: THERE ARE ALL KIND OF SICK HUMORS, BROKEN GRAMMARS, HOMOSEXUAL, BULLIES, VIOLENT, SEXISM, RAPE, SUICIDAL, MURDER, RACISM, AND TRIGGERS IN HERE, BROWSE AT YOUR OWN RISK. or simply hit unfolow button, For more information...
And this if you're just here to hate against me...

Just Plain Theme by Peter Vidani
Customized by Yuikami
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yuikami

Now in catalog.

Tags: imvu mesh derivable texture poring ragnarok art 3d 3dsmax
Info: 8:32 am  •  1 April 2013  •  6 notes

Was making ad banners for my imvu page… and stuff… xD
Catalog Here…

Tags: imvu 3d product mesh texture art
Info: 6:37 pm  •  29 March 2013  •  10 notes

I made a bento for you, Senpai <3

I made a bento for you, Senpai <3

Tags: q art 3d 3dsmax imvu mesh texture bento
Info: 3:51 am  •  28 March 2013  •  5 notes

Was just having a little fun with it…


However, the bento were never meant to be that big and was tested in shados-less room XD

Tags: imvu 3dsmax 3d product derivable texture mesh bento
Info: 4:39 pm  •  27 March 2013  •  1 note

Up coming project for my IMVU catalog :D

Tags: imvu 3dsmax 3d art mesh texture derivable
Info: 1:39 am  •  27 March 2013  •  14 notes

IMVU - Animu Furniture Sets based on LINE PlayJust.. having the thought of making product image of all that makes me lazy already XD&#8230;

IMVU - Animu Furniture Sets based on LINE Play
Just.. having the thought of making product image of all that makes me lazy already XD…

Tags: imvu lineplay line 3dsmax mesh texture 3d art
Info: 2:54 am  •  25 March 2013  •  4 notes

More omnom&#8230;

More omnom…

Tags: imvu 3d 3dsmax cafe cocoa texture derivable mesh
Info: 9:23 am  •  7 March 2013  •  10 notes

Omnomnom!

Omnomnom!

Tags: imvu derivable mesh art 3d 3dsmax texture
Info: 9:41 am  •  6 March 2013  •  7 notes

http://www.imvu.com/shop/web_search.php?manufacturers_id=163191

http://www.imvu.com/shop/web_search.php?manufacturers_id=163191

Tags: imvu cookie 3d 3dsmax texture mesh derivable art
Info: 3:33 am  •  6 March 2013  •  3 notes

Me in my little lab :D

Me in my little lab :D

Tags: 3d 3dsmax imvu mesh texture sweet cookie cafe art
Info: 8:15 am  •  4 March 2013  •  6 notes

First half is out now! I kinda uploaded them while being half sleep and high on 3D so if you detect any mistake, pretty please lemme know and I’ll get to it right away. Thank you so much for waiting and the support.

Catalog page: http://www.imvu.com/shop/web_search.php?manufacturers_id=163191

Tags: imvu 3d 3dsmax mesh cookie dervable kawaii yuikami art
Info: 12:00 pm  •  3 March 2013  •  4 notes

Sweet Cafe IMVU derivable furniture set!
3 days project… Uploading now! 8D

Tags: imvu 3d art
Info: 1:31 am  •  2 March 2013  •  4 notes

Thank you! Sure!, here&#8217;s what I&#8217;ve learn and I&#8217;m glad to share :D Might be a bit TLDR but I hope it helps.Again, this is from my experience, others might see it different.1) I suggest learning how to use the program first, pick one and stick with it, don&#8217;t believe people who think using one program is better than another, in the end, it&#8217;s just tools, find one that is suitable for the type of work you&#8217;re working on and there are always ways to export the work to same type of file. Go slow but sure, learn all the basic of &#8216;necessary tools&#8217; first, for example modeling tools. Nowadays there&#8217;s many tutorial and techniques on Youtube, they are extremely useful. Also, the more you work on it, the more you get better. Once you master these steps, try rendering plug-ins, they are very convenient. When I started 3D Design, I didn&#8217;t know much of the program, I took a fast class to learn how to use it and the next day I rush something out on sell in IMVU, 3 years later, I realized how much mistakes I&#8217;ve made now that I know more about the tools and program, it was super painful to fix.Anyway, for more convenient, learn from these steps, it&#8217;s how I started:Program Interface &gt; Modeling Techniques&gt; Materials &gt; UVW &gt; Lighting &gt; Bones &gt; Animation &gt; Camera &gt; Plug-ins &gt; Others&#8230;
2) Know what you want to do, this depends on your designing sense, without designing sense you&#8217;ll only know how to use the program, you won&#8217;t know what to do to make it looks &#8216;right&#8217; in the artistic way, this doesn&#8217;t only apply to 3d design but in every other branch of designs. For example, you can see people who try designing for a couple years and still see how wrong their element and colors in their artworks, that&#8217;s how the wanna-be with lack of designing sense. This can only be taught through experience, watch a lot of work, analyze them and try to do better.
3) Your design must be legit, plan everything out before you start modeling &#8216;cause it&#8217;s always more complicated to fix it after. Try thinking a head of what tool you&#8217;re going to use to make it happen then go over those step you had in mind, this won&#8217;t be much of a problem once you do the number one up there, just like any other tool, you&#8217;ll know how to get it to make your idea comes to life. Also apply to animation, make sure you have storyboard ready before you begin animating your models.
4) Know your markets, know your clients. If you want to go pro and make money out of it, you have to know the style and what the market want. Serf your market and see what&#8217;s missing, or ask your client for details , also this is not only apply for only 3Ddesign but if you want to make money in general. From my experience being a freelance, when I started 3D Modeling, I didn&#8217;t learn because I wanted to get into it much until I found out what none has ever made a mesh of&#8217; something&#8217; in the market and I decided I want to be the first and take over that market and make a lot of money out of it, that way it&#8217;ll be easier for people to remember me and get more people into interested into my stuff. Basically know the marketing but you won&#8217;t have to worry much about it if you only want to work with agencies, they will only want you to make what they want.&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;BUDGET WISE&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;
1) Powerful PC Just like playing game, you need computer with huge bloody ram or your PC will lag as hell when you work on high number of polygons and take forever to render&#8230;
2) Where to find the program?If you&#8217;re a student, you&#8217;re lucky, go to Autodesk site and sign up for their student program and get 3DsMax or Maya FOR FREE!! If you&#8217;re not a student, I can&#8217;t help you, sorry&#8230; you may DL the illegal copied but face trillions of problems later on like worms and crashing and etc. :C
Other than this programs such as OpenGL and Sketch up, I won&#8217;t be able to help you much with but I hope you find this useful :D

Thank you! Sure!, here’s what I’ve learn and I’m glad to share :D
Might be a bit TLDR but I hope it helps.
Again, this is from my experience, others might see it different.

1) I suggest learning how to use the program first, pick one and stick with it,
don’t believe people who think using one program is better than another
, in the end, it’s just tools, find one that is suitable for the type of work you’re working on and there are always ways to export the work to same type of file. Go slow but sure, learn all the basic of ‘necessary tools’ first, for example modeling tools. Nowadays there’s many tutorial and techniques on Youtube, they are extremely useful. Also, the more you work on it, the more you get better. Once you master these steps, try rendering plug-ins, they are very convenient.
When I started 3D Design, I didn’t know much of the program, I took a fast class to learn how to use it and the next day I rush something out on sell in IMVU, 3 years later, I realized how much mistakes I’ve made now that I know more about the tools and program, it was super painful to fix.

Anyway, for more convenient, learn from these steps, it’s how I started:
Program Interface > Modeling Techniques> Materials > UVW > Lighting > Bones > Animation > Camera > Plug-ins > Others…

2) Know what you want to do, this depends on your designing sense,
without designing sense you’ll only know how to use the program, you won’t know what to do to make it looks ‘right’ in the artistic way, this doesn’t only apply to 3d design but in every other branch of designs.
For example, you can see people who try designing for a couple years and still see how wrong their element and colors in their artworks, that’s how the wanna-be with lack of designing sense.
This can only be taught through experience, watch a lot of work, analyze them and try to do better.

3) Your design must be legit, plan everything out before you start modeling
‘cause it’s always more complicated to fix it after. Try thinking a head of what tool you’re going to use to make it happen then go over those step you had in mind, this won’t be much of a problem once you do the number one up there, just like any other tool, you’ll know how to get it to make your idea comes to life. Also apply to animation, make sure you have storyboard ready before you begin animating your models.

4) Know your markets, know your clients.
If you want to go pro and make money out of it, you have to know the style and what the market want. Serf your market and see what’s missing, or ask your client for details , also this is not only apply for only 3Ddesign but if you want to make money in general.
From my experience being a freelance, when I started 3D Modeling, I didn’t learn because I wanted to get into it much until I found out what none has ever made a mesh of’ something’ in the market and I decided I want to be the first and take over that market and make a lot of money out of it, that way it’ll be easier for people to remember me and get more people into interested into my stuff. Basically know the marketing but you won’t have to worry much about it if you only want to work with agencies, they will only want you to make what they want.

—————————BUDGET WISE—————————

1) Powerful PC
Just like playing game, you need computer with huge bloody ram or your PC will lag as hell when you work on high number of polygons and take forever to render…

2) Where to find the program?
If you’re a student, you’re lucky, go to Autodesk site and sign up for their student program and get 3DsMax or Maya FOR FREE!! If you’re not a student, I can’t help you, sorry… you may DL the illegal copied but face trillions of problems later on like worms and crashing and etc. :C

Other than this programs such as OpenGL and Sketch up, I won’t be able to help you much with but I hope you find this useful :D

Tags: tutorial 3d 3dsmax ask anon
Info: 5:22 am  •  18 September 2012  •  1 note

Giant Pocky Mesh XD!!
More stuffs here!

Tags: imvu 3d pocky cute kawaii 3dsmax mesh
Info: 12:45 am  •  4 September 2012  •  1 note

yuikami:

Took me so long making this then my PC decided to be a dick and lag as hell when I tried to rig it, FAKKKKKKKKKKKKKKKKKKKKKKK!!!

reason…


asjfgakjshgfkjghkhdglakhdgldka

yuikami:

Took me so long making this then my PC decided to be a dick and lag as hell when I tried to rig it, FAKKKKKKKKKKKKKKKKKKKKKKK!!!


reason…

asjfgakjshgfkjghkhdglakhdgldka

Tags: imvu 3dsmax 3d mesh tentacle
Info: 2:00 am  •  3 September 2012  •  3 notes

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