Now in catalog.
Now in catalog.
Was making ad banners for my imvu page… and stuff… xD
Was just having a little fun with it…
However, the bento were never meant to be that big and was tested in shados-less room XD
Up coming project for my IMVU catalog :D
IMVU - Animu Furniture Sets based on LINE Play
Just.. having the thought of making product image of all that makes me lazy already XD…
First half is out now! I kinda uploaded them while being half sleep and high on 3D so if you detect any mistake, pretty please lemme know and I’ll get to it right away. Thank you so much for waiting and the support.
Catalog page: http://www.imvu.com/shop/web_search.php?manufacturers_id=163191
Sweet Cafe IMVU derivable furniture set!
3 days project… Uploading now! 8D
Thank you! Sure!, here’s what I’ve learn and I’m glad to share :D
Might be a bit TLDR but I hope it helps.
Again, this is from my experience, others might see it different.
1) I suggest learning how to use the program first, pick one and stick with it,
don’t believe people who think using one program is better than another, in the end, it’s just tools, find one that is suitable for the type of work you’re working on and there are always ways to export the work to same type of file. Go slow but sure, learn all the basic of ‘necessary tools’ first, for example modeling tools. Nowadays there’s many tutorial and techniques on Youtube, they are extremely useful. Also, the more you work on it, the more you get better. Once you master these steps, try rendering plug-ins, they are very convenient.
When I started 3D Design, I didn’t know much of the program, I took a fast class to learn how to use it and the next day I rush something out on sell in IMVU, 3 years later, I realized how much mistakes I’ve made now that I know more about the tools and program, it was super painful to fix.
Anyway, for more convenient, learn from these steps, it’s how I started:
Program Interface > Modeling Techniques> Materials > UVW > Lighting > Bones > Animation > Camera > Plug-ins > Others…
2) Know what you want to do, this depends on your designing sense,
without designing sense you’ll only know how to use the program, you won’t know what to do to make it looks ‘right’ in the artistic way, this doesn’t only apply to 3d design but in every other branch of designs.
For example, you can see people who try designing for a couple years and still see how wrong their element and colors in their artworks, that’s how the wanna-be with lack of designing sense. This can only be taught through experience, watch a lot of work, analyze them and try to do better.
3) Your design must be legit, plan everything out before you start modeling
'cause it's always more complicated to fix it after. Try thinking a head of what tool you're going to use to make it happen then go over those step you had in mind, this won’t be much of a problem once you do the number one up there, just like any other tool, you’ll know how to get it to make your idea comes to life. Also apply to animation, make sure you have storyboard ready before you begin animating your models.
4) Know your markets, know your clients.
If you want to go pro and make money out of it, you have to know the style and what the market want. Serf your market and see what’s missing, or ask your client for details , also this is not only apply for only 3Ddesign but if you want to make money in general.
From my experience being a freelance, when I started 3D Modeling, I didn’t learn because I wanted to get into it much until I found out what none has ever made a mesh of’ something’ in the market and I decided I want to be the first and take over that market and make a lot of money out of it, that way it’ll be easier for people to remember me and get more people into interested into my stuff. Basically know the marketing but you won’t have to worry much about it if you only want to work with agencies, they will only want you to make what they want.
1) Powerful PC
Just like playing game, you need computer with huge bloody ram or your PC will lag as hell when you work on high number of polygons and take forever to render…
2) Where to find the program?
If you’re a student, you’re lucky, go to Autodesk site and sign up for their student program and get 3DsMax or Maya FOR FREE!! If you’re not a student, I can’t help you, sorry… you may DL the illegal copied but face trillions of problems later on like worms and crashing and etc. :C
Other than this programs such as OpenGL and Sketch up, I won’t be able to help you much with but I hope you find this useful :D
Giant Pocky Mesh XD!!
More stuffs here!
Took me so long making this then my PC decided to be a dick and lag as hell when I tried to rig it, FAKKKKKKKKKKKKKKKKKKKKKKK!!!